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You will have a much harder time with Quake if you chose to use another engine. The Quake Configuration guide expects you to use one of these two engines. They are both actively developed and fantastic choices to play Quake with. rparticles '2' The modern source ports also increase the enemy animation framerates and if you want to return to the original animations add these: rlerpmove 0 rlerpmodels 0 Quake is a legendary game and modern source ports can breathe life into it but if you want it to feel like the original I'd make those changes before you start playing. DirectQ puts a lot of focus on ease of use and user-friendliness. Quakespasm has more features and a well-tested code base. Both support using files for the soundtrack (as opposed to having your CD in the disc drive all the time). DirectQ runs very well on modern integrated graphics adapters like for example the Intel xxxx, it uses DirectX (instead of OpenGL) so it is a good choice for AMD/Ati users as well. Quakespasm runs on Windows, Linux and Mac, DirectQ is Windows only. Try both to see which one is the best Quake engine for you. They both strive for faithful looks, useful features and support for modern maps and mods. Quakespasm and DirectQ(inactive link: see below) are recommended engines.
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vkQuake seems popular (it's a Quakespasm fork). Quakespasm is still a good choice, Quakespasm-Spiked probably an even better one.
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